Cure WorldCosplay has been operating as a community service for cosplayers and those around them all over the world. We are multi-lingual platform supporting 12 languages where more than 720K members from more than 180 countries post their quality works, 6.5 million images and counting.
Community of 720K people and 6.5M photos
12 languages are supported for the worldwide users
250K likes on Facebook, 170K followers on Weibo and 13K on Twitter
As the world’s largest Cosplay platform, we have a strong emphasis on providing community service which is characterized by self-sustainability and development.
Cosplay Economy has been drawing attentions as a market in recent years. However, cosplayers and people working close to them have their challenges, and for the sustainable development of the Cosplay economy, we need measures to meet and resolve them.
We will take on the challenge with the power of blockchain technology, a revolutionary technology since the advent of Internet.
We announce ICO with issuance of our own “Cosplay Token” which is to become de-facto currency of Cosplay Economy.
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Upon graduation from University, Junichiro joined USEN Corp. and received freshman MVP award. Involved in many new business launches from infrastructure, video to Cross-media. After his tenure at Sony Network Communications Co., Ltd., he joined subsidiary of an American company, Kamcord which provides video sharing service for smartphones, and he launched a Japanese corporation and operate business. When he met people who enjoy cosplay in the U.S., he saw big potential in cosplay market and decided to start up a company. He founded Cure Inc. in February 2017, assuming the role of CEO.
Before integration of Cure WorldCosplay, he was operating the website. He enjoys cosplay himself, for well over 25 years. In order to spread “cosplay in motion,” he carries the show in cosplay stage. He also makes effort for international exchanges, and frequently visits to serve as a judge in Cosplay contest at overseas Anime events upon invitation. He provides comments on cosplay for media including TV, Internet, newspapers, and magazines, and also engaged in promoting cosplay.
After his time as an editor for game-related publishers, he meets Otaku culture at Foreign startup and enters cosplay-sphere. By being in touch with YouTubers and Nico video hosts, he became enchanted by Japanese pop culture, and changes his career to join Cosplay industry he always had a keen interest in. Currently he covers cosplay-related events, and assumes role of communicating with cosplayers.
After studying abroad, Yuuki joined a Game company upon finishing University. Then she handles back office and marketing tasks at foreign startups, as well as interpreting with headquarter for internal communication. Currently Yuki still handles back office and marketing tasks while translating articles and assuming role of contact person of cosplayers overseas.
Graduated double degree, Bachelor in Computer Systems and Network Telecommunications and Bachelor of Science in Mobile Technology and Mobile Application Development from overseas universities. His skill sets are majoring in Network Engineering in Server Deployment, Cell Telecommunications Deployment, Programming. After graduation, Kazuki joins an American startup company specializing in Technology Development. In the meantime, he worked at Facebook San Francisco Bay Area for a short term. Upon completing the startup company Zenlab, Kazuki formed his company, BrewSpark Solution Technologies. He has a passion for cosplay.
After graduation, Satoko entered Yahoo! Japan and engaged in Content Development as main engineer for 3 years, Satoko moved to the department of Information System for optics manufacturing for 4 years. Afterwards, she got back to web system development to work on backend system on mixi, niconico douga, and so on.
Extensive experience in business development. After 4 years of developing new national clients as ad sales at media company, he has engaged in acquiring video contents and contents’ rights alliance in broadcasting industry for 6 years. Afterwards he worked for U.S. based video streaming platform as business development/partnership manager. He joined Cure Inc. as an executive officer in Feb. 2018.
President and CEO of Tecotec Inc.
Accomplished in development and operation of Fintech project such as securities settlement system and on-line portfolio management service. He was also involved in setting up and operation of virtual currencies exchange. He is involved in implementing blockchain wallet himself. He has been taking part in this project since very early stage, involved in all steps from advising ICO process to technical support.
He participated in this ICO project from the very beginning and engages in the whole process from the advice on ICO process to technical support.
Tecotec Inc. joins memberships of:
・BCCC (Blockchain Collaborative Consortium) member
・JBA (Japan Blockchain Association) supporter
President and CEO of UPCROSS Inc.
After studying in China for 4 years he joined an IT company and operated websites there. Then he switched to programmer and was involved in server-side programming, architect role, and more recently smartphone app development for more than 10 years. He founded a development company in 2011, developing contents for smartphone as well as game development. Currently he draws from his developer experiences to distribute contents. Well versed in Chinese due to his study there, he is also in charge of coordinating with China, Hong Kong, and Taiwan.
Kiyoko has been actively involved in connecting overseas Otaku events and Japan for 10 years. She is well connected with local organizers, and experts in Otaku scene in Asia and South America. She invites cosplayers overseas to Japan as well as vice versa. Not only does she support cultural exchange projects, but helps overseas events as coordinator staff. Capable of speaking 10 languages in varying levels. Head of Cool Japan Division at Dream Planet, and also IOEA Support member.
What is IOEA?
International Otaku Expo Association(IOEA) is a global association of expos and events where enthusiasts of otaku culture gather together.
Having deeply engaged in staring blockchain & cryptocurrency business, such as DApps R&D, Ethereum & ConsenSys dedicated media, and R&D of ICO investment forecast, as Operating Officer. Taking advantage of his rich experiences in planning token design and token architecture as project manager, he’s been leading token sale project & its consultation. Started his own company in 2013 after 4years of Cyber Agent.
A multilingual cosplayer from Taiwan, who speaks 5 languages and is also known as a model and active entrepreneur. She started cosplay in 2002.
A cosplay photographer and also a cosplayer from Ukraine. Her photography career started in 2009, and she has involved over 700 cosplay photoshoots and counting.
A Cosplayer from Taiwan. Ely loves Cosplay and ACG culture so much. She has been creating her own character photo book. She’s been invited to many events as a special guest.
Russian cosplayer who is internationally active for 5 years. He’s also known as a wig maker and a model. He travels a lot and loves Asian countries, especially Japan. Currently he’s based in China.
A Cosplayer from Canada whose goal is to travel and go to conventions around the world! Rikachuu loves cosplay and has been creating and modelling cosplay for over 8 years.
#1 Female Cosplayer in China, followed by over 800K on Weibo. She’s especially famous in Asia and is a professional illustrator whose work has been adapted to many games in China.